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API > API/Plugins > API/Plugins/GeometryCache
| Name | UGeometryCacheCodecRaw |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecRaw.h |
| Include Path | #include "GeometryCacheCodecRaw.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UGeometryCacheCodecRaw : public UGeometryCacheCodecBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGeometryCacheCodecBase → UGeometryCacheCodecRaw
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeometryCacheCodecRaw
(
const FObjectInitializer& ObjectInitializer |
GeometryCacheCodecRaw.h |
Structs
| Name | Remarks |
|---|---|
| FEncoderData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DummyProperty | int32 | GeometryCacheCodecRaw.h |
|
|
| EncoderData | FEncoderData | GeometryCacheCodecRaw.h |
Functions
Public
Overridden from UGeometryCacheCodecBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginCoding
(
TArray< FStreamedGeometryCacheChunk >& AppendChunksTo |
Encoding is only available in editor builds. | GeometryCacheCodecRaw.h | |
virtual void CodeFrame
(
const FGeometryCacheCodecEncodeArguments& Args |
GeometryCacheCodecRaw.h | ||
virtual FGeometryCacheCodecRenderStateBase * CreateRenderState () |
Create a new FGeometryCacheCodecRenderStateBase for this codec. | GeometryCacheCodecRaw.h | |
virtual bool DecodeSingleFrame
(
FGeometryCacheCodecDecodeArguments& Args |
GeometryCacheCodecRaw.h | ||
virtual void EndCoding() |
GeometryCacheCodecRaw.h |