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Arguments passed to the decoder. This allows adding arguments easily without needing to change all decoders.
| Name | FGeometryCacheCodecDecodeArguments |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
| Include Path | #include "GeometryCacheCodecBase.h" |
Syntax
struct FGeometryCacheCodecDecodeArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryCacheCodecDecodeArguments
(
FGeometryCacheTrackStreamableRenderResource& SetTrack, |
GeometryCacheCodecBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Chunks | TArray< FStreamedGeometryCacheChunk > & | GeometryCacheCodecBase.h | ||
| FrameIdentifier | uint32 | GeometryCacheCodecBase.h | ||
| OutMeshData | FGeometryCacheMeshData & | GeometryCacheCodecBase.h | ||
| Track | FGeometryCacheTrackStreamableRenderResource & | GeometryCacheCodecBase.h |