| AGeometryCacheActor |
GeometryCache actor, serves as a place-able actor for GeometryCache objects |
| FGeomCacheColorBuffer |
|
| FGeomCacheIndexBuffer |
Index Buffer |
| FGeomCacheTangentBuffer |
|
| FGeomCacheTrackProxy |
This the track proxy has some "double double buffering" going on. |
| FGeomCacheTrackProxyFixLayout |
Hacky base class to avoid 8 bytes of padding after the vtable. |
| FGeomCacheVertexBuffer |
Resource array to pass |
| FGeomCacheVertexFactory |
Vertex Factory |
| FGeometryCacheCodecRenderStateBase |
Render thread side state. |
| FGeometryCacheConstantTopologyWriter |
Helper class to write a GeometryCache asset. |
| FGeometryCacheModule |
The public interface to this module |
| FGeometryCacheSceneProxy |
Procedural mesh scene proxy |
| FGeometryCacheTrackStreamableRenderResource |
All render thread state for a geometry cache track. |
| FNiagaraRendererGeometryCache |
NiagaraRendererGeometryCache renders a geometry cache asset |
| UDEPRECATED_GeometryCacheTrack_FlipbookAnimation |
Derived GeometryCacheTrack class, used for Transform animation. |
| UDEPRECATED_GeometryCacheTrack_TransformAnimation |
Derived GeometryCacheTrack class, used for Transform animation. |
| UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation |
Derived GeometryCacheTrack class, used for Transform animation. |
| UGeometryCache |
A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. |
| UGeometryCacheCodecBase |
Interface for assets/objects that can own UserData |
| UGeometryCacheCodecRaw |
|
| UGeometryCacheCodecV1 |
|
| UGeometryCacheComponent |
GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches |
| UGeometryCacheTrack |
Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it |
| UGeometryCacheTrackStreamable |
Derived GeometryCacheTrack class, used for Transform animation. |
| UNiagaraGeometryCacheRendererProperties |
|