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API > API/Plugins > API/Plugins/GeometryCache
The smallest unit of streamed geometry cache data.
An instance of this struct is kept resident for all chuncks only the BulkData member may not be loaded yet. Other info is permanently available.
| Name | FStreamedGeometryCacheChunk |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
| Include Path | #include "GeometryCacheCodecBase.h" |
Syntax
struct FStreamedGeometryCacheChunk
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStreamedGeometryCacheChunk() |
GeometryCacheCodecBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BulkData | FByteBulkData | Bulk data if stored in the package. | GeometryCacheCodecBase.h | |
| DataSize | int32 | Size of the chunk of data in bytes | GeometryCacheCodecBase.h | |
| FirstFrame | float | Frame index of the earliest frame stored in this block | GeometryCacheCodecBase.h | |
| LastFrame | float | End frame index of the interval this chunk contains data for. | GeometryCacheCodecBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
GeometryCacheCodecBase.h | ||
| Serialization. | GeometryCacheCodecBase.h |