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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Common
Inheritance Hierarchy
- UObject
- IObjectTreeGraphObject
- UCameraNode
- UCameraRigCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Common/CameraRigCameraNode.h |
| Include | #include "Nodes/Common/CameraRigCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Camera Rig Prefab", CameraNodeCategories="Common,Utility"))
class UCameraRigCameraNode : public UCameraNode
Remarks
A camera node that runs a camera rig's own node tree.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCameraRigAssetReference | CameraRigReference | The camera rig to run. |
Overridden from UCameraNode
| Type | Name | Description | |
|---|---|---|---|
| void | OnBuild
(
FCameraRigBuildContext& BuildContext |
Gets optional info about this node's required allocations at runtime. | |
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | |
| void | OnPreBuild
(
FCameraBuildLog& BuildLog |
Optional build step executed at the beginning of the build process. | |
| void | PostLoad () |