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A structure describing an event on a root node.
| Name | FRootCameraNodeCameraRigEvent |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/RootCameraNodeCameraRigEvent.h |
| Include Path | #include "Core/RootCameraNodeCameraRigEvent.h" |
Syntax
struct FRootCameraNodeCameraRigEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRigInfo | FCameraRigEvaluationInfo | The evaluation information of the associated camera rig. | Core/RootCameraNodeCameraRigEvent.h | |
| EventLayer | ECameraRigLayer | The layer on which the event happened. | Core/RootCameraNodeCameraRigEvent.h | |
| EventType | ERootCameraNodeCameraRigEventType | The type of event. | Core/RootCameraNodeCameraRigEvent.h | |
| Transition | TObjectPtr< const UCameraRigTransition > | If a camera rig was activated, the transition used to activate it, if any. | Core/RootCameraNodeCameraRigEvent.h |