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A structure describing an active camera rig being evaluated, generally inside a blend stack.
| Name | FCameraRigEvaluationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigEvaluationInfo.h |
| Include Path | #include "Core/CameraRigEvaluationInfo.h" |
Syntax
struct FCameraRigEvaluationInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Core/CameraRigEvaluationInfo.h | |||
FCameraRigEvaluationInfo
(
FCameraRigInstanceID InInstanceID, |
Core/CameraRigEvaluationInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRig | TObjectPtr< const UCameraRigAsset > | The camera rig being evaluated. | Core/CameraRigEvaluationInfo.h | |
| EvaluationContext | TSharedPtr< const FCameraEvaluationContext > | The context inside which the evaluation occurs. | Core/CameraRigEvaluationInfo.h | |
| InstanceID | FCameraRigInstanceID | The instance ID of this camera rig. | Core/CameraRigEvaluationInfo.h | |
| LastResult | const FCameraNodeEvaluationResult * | The last evaluated result for this camera rig. | Core/CameraRigEvaluationInfo.h | |
| RootEvaluator | FCameraNodeEvaluator * | The root node evaluator of the camera rig. | Core/CameraRigEvaluationInfo.h |