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Defines evaluation layers for camera rigs.
| Name | ECameraRigLayer |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path | #include "Core/CameraRigInstanceID.h" |
Syntax
enum ECameraRigLayer
{
UMETA =(Hidden),
UMETA =(DisplayName="Base Layer"),
UMETA =(DisplayName="Main Layer"),
UMETA =(DisplayName="Global Layer"),
UMETA =(DisplayName="Visual Layer"),
}
Values
| Name | Remarks |
|---|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA |