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Properties that specify how to spawn a decal.
| Name | FGameplayCueNotify_DecalInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayCueNotify_DecalInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayCueNotify_DecalInfo() |
GameplayCueNotifyTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverrideFadeOut | uint32 | If enabled, override default decal actor fade out values. | GameplayCueNotifyTypes.h |
|
| bOverridePlacementInfo | uint32 | If enabled, use the placement info override and not the default one. | GameplayCueNotifyTypes.h |
|
| bOverrideSpawnCondition | uint32 | If enabled, use the spawn condition override and not the default one. | GameplayCueNotifyTypes.h |
|
| DecalMaterial | TObjectPtr< UMaterialInterface > | Decal material to spawn. | GameplayCueNotifyTypes.h |
|
| DecalSize | FVector | Decal size in local space (does not include the component scale). | GameplayCueNotifyTypes.h |
|
| FadeOutDuration | float | Sets how long it takes for decal actor to fade out. Will override setting in class. | GameplayCueNotifyTypes.h |
|
| FadeOutStartDelay | float | Sets when the decal actor will start fading out. Will override setting in class. | GameplayCueNotifyTypes.h |
|
| PlacementInfoOverride | FGameplayCueNotify_PlacementInfo | Defines how the decal will be placed. | GameplayCueNotifyTypes.h |
|
| SpawnConditionOverride | FGameplayCueNotify_SpawnCondition | Condition to check before spawning the decal. | GameplayCueNotifyTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SpawnDecal
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
GameplayCueNotifyTypes.h |