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FGameplayCueNotify_SpawnContext
Temporary spawn information collected from input parameters.
| Name | FGameplayCueNotify_SpawnContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
struct FGameplayCueNotify_SpawnContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayCueNotify_SpawnContext
(
UWorld* InWorld, |
GameplayCueNotifyTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CueParameters | const FGameplayCueParameters & | GameplayCueNotifyTypes.h | ||
| HitResult | const FHitResult * | GameplayCueNotifyTypes.h | ||
| SurfaceType | EPhysicalSurface | GameplayCueNotifyTypes.h | ||
| TargetActor | AActor * | GameplayCueNotifyTypes.h | ||
| TargetComponent | USceneComponent * | GameplayCueNotifyTypes.h | ||
| World | UWorld * | GameplayCueNotifyTypes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultPlacementInfo | const FGameplayCueNotify_PlacementInfo * | GameplayCueNotifyTypes.h | ||
| DefaultSpawnCondition | const FGameplayCueNotify_SpawnCondition * | GameplayCueNotifyTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APlayerController * FindLocalPlayerController
(
EGameplayCueNotify_LocallyControlledSource Source |
GameplayCueNotifyTypes.h | ||
const FGameplayCueNotify_PlacementInfo & GetPlacementInfo
(
bool bUseOverride, |
GameplayCueNotifyTypes.h | ||
const FGameplayCueNotify_SpawnCondition & GetSpawnCondition
(
bool bUseOverride, |
GameplayCueNotifyTypes.h | ||
void SetDefaultPlacementInfo
(
const FGameplayCueNotify_PlacementInfo* InPlacementInfo |
GameplayCueNotifyTypes.h | ||
void SetDefaultSpawnCondition
(
const FGameplayCueNotify_SpawnCondition* InSpawnCondition |
GameplayCueNotifyTypes.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeContext() |
GameplayCueNotifyTypes.h |