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FGameplayCueNotify_SpawnResult
Temporary structure used to track results of spawning components.
| Name | FGameplayCueNotify_SpawnResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayCueNotify_SpawnResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayCueNotify_SpawnResult() |
GameplayCueNotifyTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioComponents | TArray< TObjectPtr< UAudioComponent > > | List of audio components spawned. There may be null pointers here as it matches the defined order. | GameplayCueNotifyTypes.h |
|
| CameraLensEffects | TArray< TScriptInterface< ICameraLensEffectInterface > > | List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world. | GameplayCueNotifyTypes.h |
|
| CameraShakes | TArray< TObjectPtr< UCameraShakeBase > > | List of camera shakes played. There will be one camera shake per local player controller if shake is played in world. | GameplayCueNotifyTypes.h |
|
| DecalComponent | TObjectPtr< UDecalComponent > | Spawned decal component. This may be null. | GameplayCueNotifyTypes.h |
|
| ForceFeedbackComponent | TObjectPtr< UForceFeedbackComponent > | Force feedback component that was spawned. This is only valid when force feedback is set to play in world. | GameplayCueNotifyTypes.h |
|
| ForceFeedbackTargetPC | TObjectPtr< APlayerController > | Player controller used to play the force feedback effect. Used to stop the effect later. | GameplayCueNotifyTypes.h |
|
| FxSystemComponents | TArray< TObjectPtr< UFXSystemComponent > > | List of FX components spawned. There may be null pointers here as it matches the defined order. | GameplayCueNotifyTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
GameplayCueNotifyTypes.h |