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FGameplayCueNotify_PlacementInfo
Specifies how the gameplay cue notify will be positioned in the world.
| Name | FGameplayCueNotify_PlacementInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayCueNotify_PlacementInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayCueNotify_PlacementInfo() |
GameplayCueNotifyTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachmentRule | EAttachmentRule | How the transform is handled when attached. | GameplayCueNotifyTypes.h |
|
| AttachPolicy | EGameplayCueNotify_AttachPolicy | Whether to attach to the target actor or not attach. | GameplayCueNotifyTypes.h |
|
| bOverrideRotation | uint32 | If enabled, will always spawn using rotation override. | GameplayCueNotifyTypes.h |
|
| bOverrideScale | uint32 | If enabled, will always spawn using the scale override. | GameplayCueNotifyTypes.h |
|
| RotationOverride | FRotator | If enabled, will always spawn using rotation override. | GameplayCueNotifyTypes.h |
|
| ScaleOverride | FVector | If enabled, will always spawn using scale override. | GameplayCueNotifyTypes.h |
|
| SocketName | FName | Target's socket (or bone) used for location and rotation. If "None", it uses the target's root. | GameplayCueNotifyTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindSpawnTransform
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
GameplayCueNotifyTypes.h | ||
void SetComponentTransform
(
USceneComponent* Component, |
GameplayCueNotifyTypes.h | ||
void TryComponentAttachment
(
USceneComponent* Component, |
GameplayCueNotifyTypes.h |