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FGameplayCueNotify_CameraLensEffectInfo
Properties that specify how to play a camera lens effect.
| Name | FGameplayCueNotify_CameraLensEffectInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayCueNotify_CameraLensEffectInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayCueNotify_CameraLensEffectInfo() |
GameplayCueNotifyTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverridePlacementInfo | uint32 | If enabled, use the placement info override and not the default one. | GameplayCueNotifyTypes.h |
|
| bOverrideSpawnCondition | uint32 | If enabled, use the spawn condition override and not the default one. | GameplayCueNotifyTypes.h |
|
| bPlayInWorld | uint32 | If enabled, the camera lens effect will be played in the world and affect all players. | GameplayCueNotifyTypes.h |
|
| CameraLensEffect | TSubclassOf< AActor > | Camera lens effect to play. | GameplayCueNotifyTypes.h |
|
| PlacementInfoOverride | FGameplayCueNotify_PlacementInfo | Defines how the camera lens effect will be placed. | GameplayCueNotifyTypes.h |
|
| SpawnConditionOverride | FGameplayCueNotify_SpawnCondition | Condition to check before playing the camera lens effect. | GameplayCueNotifyTypes.h |
|
| WorldInnerRadius | float | Players inside this radius get the full intensity camera lens effect. | GameplayCueNotifyTypes.h |
|
| WorldOuterRadius | float | Players outside this radius do not get the camera lens effect applied. | GameplayCueNotifyTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PlayCameraLensEffect
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
GameplayCueNotifyTypes.h | ||
void ValidateBurstAssets
(
const UObject* ContainingAsset, |
GameplayCueNotifyTypes.h |