Navigation
API > API/Plugins > API/Plugins/GameInputBase
References
| Module | GameInputBase |
| Header | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputDeveloperSettings.h |
| Include | #include "GameInputDeveloperSettings.h" |
Syntax
USTRUCT ()
struct FGameInputRawDeviceReportData
Remarks
A configuration of a single Raw Device Report index. This information will be used to map the raw device report information of a given index to something that the Unreal Engine can process with its message handler.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8 | AnalogDeadzone | The deadzone to use when translating the value to an analog input between -1.0 and +1.0. | |
| TMap< int32, FName > | ButtonBitMaskMappings | When treating this raw input as a button we will map the key value of this map to a bit on the raw input value. | |
| uint8 | HigherBitAxisIndex | ||
| FName | KeyName | The name of the FKey that this raw device report is associated with when treated as an analog or trigger value | |
| uint8 | LowerBitAxisIndex | ||
| float | Scalar | A scalar that gets applied to the raw float value for Analog or trigger values. | |
| ERawDeviceReportTranslationBehavior | TranslationBehavior | Options for how we should interpret the raw uint8 value from RawInput when telling the engine about it |
Constructors
| Type | Name | Description | |
|---|---|---|---|
See Also
FGameInputRawDeviceProcessor::ProcessInput