Navigation
API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/FGameInputRawDeviceReportData
Syntax
UPROPERTY (EditAnywhere, Config, Category="Game Input Device",
Meta=(EditCondition="TranslationBehavior == ERawDeviceReportTranslationBehavior::TreatAsAnalog", EditConditionHides))
uint8 AnalogDeadzone
Remarks
The deadzone to use when translating the value to an analog input between -1.0 and +1.0.
Normally a value between 0-10 is about where you want it for most devices.