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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/FGameInputRawDeviceReportData
Syntax
UPROPERTY (EditAnywhere, Config, Category="Game Input Device",
Meta=(EditCondition="TranslationBehavior != ERawDeviceReportTranslationBehavior::TreatAsButtonBitmask", EditConditionHides))
FName KeyName
Remarks
The name of the FKey that this raw device report is associated with when treated as an analog or trigger value
Note: This value only matters for Translation Behaviors other then the button bitmask.