| bBakeMaterialInputs |
bool |
If enabled, a material input may be baked out to a texture (using a simple quad). |
Options/GLTFProxyOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Material
|
| bUseThinTranslucentShadingModel |
bool |
If enabled, materials with shading model thin translucency will be used. |
Options/GLTFProxyOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Material
|
| DefaultInputBakeSettings |
TMap< EGLTFMaterialPropertyGroup, FGLTFOverrideMaterialBakeSettings > |
Input-specific default bake settings that override the general defaults above. |
Options/GLTFProxyOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Material
- Meta=(EditCondition="bBakeMaterialInputs")
|
| DefaultMaterialBakeFilter |
TEnumAsByte< TextureFilter > |
Default filtering mode used when sampling the baked out texture. |
Options/GLTFProxyOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Material
- Meta=(EditCondition="bBakeMaterialInputs", ValidEnumValues="TF_Nearest, TF_Bilinear, TF_Trilinear")
|
| DefaultMaterialBakeSize |
FGLTFMaterialBakeSize |
Default size of the baked out texture (containing the material input). |
Options/GLTFProxyOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Material
- Meta=(EditCondition="bBakeMaterialInputs")
|
| DefaultMaterialBakeTiling |
TEnumAsByte< TextureAddress > |
Default addressing mode used when sampling the baked out texture. |
Options/GLTFProxyOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category=Material
- Meta=(EditCondition="bBakeMaterialInputs")
|