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API > API/Plugins > API/Plugins/GLTFExporter
| |
|
| Name |
FGLTFMaterialBakeSize |
| Type |
struct |
| Header File |
/Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/UserData/GLTFMaterialUserData.h |
| Include Path |
#include "UserData/GLTFMaterialUserData.h" |
Syntax
USTRUCT (Blueprintable)
struct FGLTFMaterialBakeSize
Constants
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAutoDetect |
bool |
If enabled, bake size is based on the largest texture used in the material input's expression graph. |
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
|
| X |
int32 |
|
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
|
| Y |
int32 |
|
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
|