| bOverrideFilter |
bool |
If enabled, default filtering mode will be overridden by the corresponding property. |
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
- Meta=(InlineEditConditionToggle)
|
| bOverrideSize |
bool |
If enabled, default size will be overridden by the corresponding property. |
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
- Meta=(InlineEditConditionToggle)
|
| bOverrideTiling |
bool |
If enabled, default addressing mode will be overridden by the corresponding property. |
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
- Meta=(InlineEditConditionToggle)
|
| Filter |
TEnumAsByte< TextureFilter > |
Overrides the default filtering mode used when sampling the baked out texture. |
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
- Meta=(EditCondition="bOverrideFilter", ValidEnumValues="TF_Nearest, TF_Bilinear, TF_Trilinear")
|
| Size |
FGLTFMaterialBakeSize |
Overrides default size of the baked out texture. |
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
- Meta=(EditCondition="bOverrideSize")
|
| Tiling |
TEnumAsByte< TextureAddress > |
Overrides the default addressing mode used when sampling the baked out texture. |
UserData/GLTFMaterialUserData.h |
- EditAnywhere
- BlueprintReadWrite
- Category=""
- Meta=(EditCondition="bOverrideTiling")
|