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API > API/Plugins > API/Plugins/FullBodyIK
Generally each solver is categorized by
What type of target motion : positional target (arm IK) or/and rotational target (look at)
What type of joint motion : angular (joint rotates) or/and linear (joint translate)
The solver name indicates what target they support, and what motion it supports This support positional target using 3 different axis (default coordinate in world space - xyz axis)
| Name | FJacobianSolver_PositionTarget_3DOF |
| Type | class |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/JacobianSolver.h |
| Include Path | #include "JacobianSolver.h" |
Syntax
class FJacobianSolver_PositionTarget_3DOF : public FJacobianSolverBase
Inheritance Hierarchy
- FJacobianSolverBase → FJacobianSolver_PositionTarget_3DOF
Derived Classes
- FJacobianSolver_PositionRotationTarget_3DOF
- FJacobianSolver_PositionTarget_3DOF_Translation
- FJacobianSolver_RotationTarget_3DOF
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJacobianSolver_PositionTarget_3DOF() |
JacobianSolver.h |
Functions
Public
Protected
Overridden from FJacobianSolverBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeSolver
(
TArray< FFBIKLinkData >& InOutLinkData, |
Initialize Solver - allows users to modify data before running the base solver - Check Below | JacobianSolver.h |