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Unreal Engine C++ API Reference > Plugins > EnhancedInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInputTrigger
- UInputTriggerChordAction
- UInputTriggerChordBlocker
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
Syntax
UCLASS&40;NotBlueprintable, Meta&61;&40;DisplayName&61;"Chorded Action", NotInputConfigurable&61;"true"&41;&41;
class UInputTriggerChordAction : public UInputTrigger
Remarks
UInputTriggerChordAction Applies a chord action that must be triggering for this trigger's action to trigger
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< const UInputAction > | ChordAction | The action that must be triggering for this trigger's action to trigger. |
Overridden from UInputTrigger
Type | Name | Description | |
---|---|---|---|
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ETriggerType | Implicit, so action cannot fire unless this is firing. | |
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ETriggerState | UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Triggers on actuation. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
Generic function to validate objects during changelist validations, etc. |