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Unreal Engine C++ API Reference > Plugins > EnhancedInput > UInputTriggerChordAction
- UInputTrigger::GetTriggerType_Implementation()
- UInputTriggerChordAction::GetTriggerType_Implementation()
- UInputTriggerChordBlocker::GetTriggerType_Implementation()
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
virtual ETriggerType GetTriggerType_Implementation&40;&41; const
Remarks
Implicit, so action cannot fire unless this is firing.