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Unreal Engine C++ API Reference > Plugins > EnhancedInput
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
Syntax
enum ETriggerState
&123;
None,
Ongoing,
Triggered,
&125;
Values
Name | Description |
---|---|
None | No inputs. |
Ongoing | Triggering is being monitored, but not yet been confirmed (e.g. a time based trigger that requires the trigger state to be maintained over several frames) |
Triggered | The trigger state has been met. |
Remarks
Trigger states are a light weight interpretation of the provided input values used in trigger UpdateState responses.