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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AActor * JoinStaticMeshActors
(
const TArray< class AStaticMeshActor* >& ActorsToJoin, |
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. | EditorLevelLibrary.h | |
static AActor * JoinStaticMeshActors
(
const TArray< class AStaticMeshActor* >& ActorsToJoin, |
The functions below are BP exposed copies of functions that use deprecated structs, updated to the new structs in StaticMeshEditorSubsytem The old structs redirect to the new ones, so this makes blueprints that use the old structs still work The old functions are still available as an overload, which makes old code that uses them compatible Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. | EditorLevelLibrary.h |
|
JoinStaticMeshActors(const TArray< class AStaticMeshActor * > &, const FEditorScriptingJoinStaticMeshActorsOptions_Deprecated &)
Description
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor.
| Name | JoinStaticMeshActors |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
static AActor * JoinStaticMeshActors
(
const TArray < class AStaticMeshActor * > & ActorsToJoin,
const FEditorScriptingJoinStaticMeshActorsOptions_Deprecated & JoinOptions
)
The new created actor.
Parameters
| Name | Remarks |
|---|---|
| ActorsToJoin | List of Actors to join. |
| JoinOptions | Options on how to join the actors. |
JoinStaticMeshActors(const TArray< class AStaticMeshActor * > &, const FJoinStaticMeshActorsOptions &)
Description
The functions below are BP exposed copies of functions that use deprecated structs, updated to the new structs in StaticMeshEditorSubsytem The old structs redirect to the new ones, so this makes blueprints that use the old structs still work The old functions are still available as an overload, which makes old code that uses them compatible Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor.
| Name | JoinStaticMeshActors |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Dataprep",
Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem"))
static AActor * JoinStaticMeshActors
(
const TArray < class AStaticMeshActor * > & ActorsToJoin,
const FJoinStaticMeshActorsOptions & JoinOptions
)
The new created actor.
Parameters
| Name | Remarks |
|---|---|
| ActorsToJoin | List of Actors to join. |
| JoinOptions | Options on how to join the actors. |