| bDestroySourceActors |
bool |
Destroy the provided Actors after the operation. |
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bRenameComponentsFromSource |
bool |
Rename StaticMeshComponents based on source Actor's name. |
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| NewActorLabel |
FString |
Name of the new spawned Actor to replace the provided Actors. |
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|