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API > API/Plugins > API/Plugins/EditorScriptingUtilities
| |
|
| Name |
FEditorScriptingJoinStaticMeshActorsOptions_Deprecated |
| Type |
struct |
| Header File |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path |
#include "EditorLevelLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FEditorScriptingJoinStaticMeshActorsOptions_Deprecated
Derived Classes
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FEditorScriptingJoinStaticMeshActorsOptions_Deprecated()
|
|
EditorLevelLibrary.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bDestroySourceActors |
bool |
Destroy the provided Actors after the operation. |
EditorLevelLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bRenameComponentsFromSource |
bool |
Rename StaticMeshComponents based on source Actor's name. |
EditorLevelLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| NewActorLabel |
FString |
Name of the new spawned Actor to replace the provided Actors. |
EditorLevelLibrary.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
Functions
Public