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API > API/Plugins > API/Plugins/EditorScriptingUtilities
| Name | FEditorScriptingJoinStaticMeshActorsOptions_Deprecated |
| Type | struct |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path | #include "EditorLevelLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FEditorScriptingJoinStaticMeshActorsOptions_Deprecated
Derived Classes
- FEditorScriptingCreateProxyMeshActorOptions_Deprecated
- FEditorScriptingMergeStaticMeshActorsOptions_Deprecated
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorScriptingJoinStaticMeshActorsOptions_Deprecated() |
EditorLevelLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDestroySourceActors | bool | Destroy the provided Actors after the operation. | EditorLevelLibrary.h |
|
| bRenameComponentsFromSource | bool | Rename StaticMeshComponents based on source Actor's name. | EditorLevelLibrary.h |
|
| NewActorLabel | FString | Name of the new spawned Actor to replace the provided Actors. | EditorLevelLibrary.h |
|