Navigation
| Name | EditorScriptingUtilities |
| Type | Editor |
| Part of Plugins | Editor Scripting Utilities |
| Location | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/ |
| Module Build Rules | EditorScriptingUtilities.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UDEPRECATED_EditorSkeletalMeshLibrary | Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor. |
| UDEPRECATED_EditorStaticMeshLibrary | Utility class to altering and analyzing a StaticMesh and use the common functionalities of the Mesh Editor. |
| UEditorAssetLibrary | Utility class to do most of the common functionalities with the ContentBrowser. |
| UEditorDialogLibrary | Utility class to create simple pop-up dialogs to notify the user of task completion, or to ask them to make simple Yes/No/Retry/Cancel type decisions. |
| UEditorFilterLibrary | Utility class to filter a list of objects. Object should be in the World Editor. |
| UEditorLevelLibrary | Utility class to do most of the common functionalities in the World Editor. |
Structs
| Name | Remarks |
|---|---|
| FEditorDialogLibraryObjectDetailsViewOptions | |
| FEditorScriptingCreateProxyMeshActorOptions_Deprecated | |
| FEditorScriptingJoinStaticMeshActorsOptions_Deprecated | |
| FEditorScriptingMergeStaticMeshActorsOptions_Deprecated | |
| FEditorScriptingMeshReductionOptions_Deprecated | Deprecated as of 5.0, use the struct FStaticMeshReductionOptions in Static Mesh Editor Library Instead. |
| FEditorScriptingMeshReductionSettings_Deprecated | Deprecated as of 5.0, use the struct FStaticMeshReductionSettings in Static Mesh Editor Library Instead. |
Enums
Public
| Name | Remarks |
|---|---|
| EEditorScriptingFilterType | |
| EEditorScriptingStringMatchType | |
| EScriptingCollisionShapeType_Deprecated | Deprecated as of 5.0, use the enum EScriptCollisionShapeType in Static Mesh Editor Library Instead. |