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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UDEPRECATED_EditorStaticMeshLibr-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 SetLods
(
UStaticMesh* StaticMesh, |
Same as SetLodsWithNotification but changes are applied. | EditorStaticMeshLibrary.h | |
static int32 SetLods
(
UStaticMesh* StaticMesh, |
Same as SetLodsWithNotification but changes are applied. | EditorStaticMeshLibrary.h |
|
SetLods(UStaticMesh *, const FEditorScriptingMeshReductionOptions_Deprecated &)
Description
Same as SetLodsWithNotification but changes are applied.
| Name | SetLods |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include Path | #include "EditorStaticMeshLibrary.h" |
static int32 SetLods
(
UStaticMesh * StaticMesh,
const FEditorScriptingMeshReductionOptions_Deprecated & ReductionOptions
)
SetLods(UStaticMesh *, const FStaticMeshReductionOptions &)
Description
Same as SetLodsWithNotification but changes are applied.
| Name | SetLods |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include Path | #include "EditorStaticMeshLibrary.h" |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | StaticMesh",
Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem"))
static int32 SetLods
(
UStaticMesh * StaticMesh,
const FStaticMeshReductionOptions & ReductionOptions
)