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API > API/Editor > API/Editor/StaticMeshEditor
| Name | FStaticMeshReductionOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h |
| Include Path | #include "StaticMeshEditorSubsystemHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FStaticMeshReductionOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshReductionOptions() |
StaticMeshEditorSubsystemHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoComputeLODScreenSize | bool | If true, the screen sizes at which LODs swap are computed automatically | StaticMeshEditorSubsystemHelpers.h |
|
| ReductionSettings | TArray< FStaticMeshReductionSettings > | Array of reduction settings to apply to each new LOD mesh. | StaticMeshEditorSubsystemHelpers.h |
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