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Deprecated as of 5.0, use the struct FStaticMeshReductionOptions in Static Mesh Editor Library Instead.
| Name | FEditorScriptingMeshReductionOptions_Deprecated |
| Type | struct |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include Path | #include "EditorStaticMeshLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FEditorScriptingMeshReductionOptions_Deprecated
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorScriptingMeshReductionOptions_Deprecated() |
EditorStaticMeshLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoComputeLODScreenSize | bool | If true, the screen sizes at which LODs swap are computed automatically | EditorStaticMeshLibrary.h |
|
| ReductionSettings | TArray< FEditorScriptingMeshReductionSettings_Deprecated > | Array of reduction settings to apply to each new LOD mesh. | EditorStaticMeshLibrary.h |
|