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Deprecated as of 5.0, use the struct FStaticMeshReductionSettings in Static Mesh Editor Library Instead.
| Name | FEditorScriptingMeshReductionSettings_Deprecated |
| Type | struct |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
| Include Path | #include "EditorStaticMeshLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FEditorScriptingMeshReductionSettings_Deprecated
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorScriptingMeshReductionSettings_Deprecated() |
EditorStaticMeshLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PercentTriangles | float | Percentage of triangles to keep. Ranges from 0.0 to 1.0: 1.0 = no reduction, 0.0 = no triangles. | EditorStaticMeshLibrary.h |
|
| ScreenSize | float | ScreenSize to display this LOD. Ranges from 0.0 to 1.0. | EditorStaticMeshLibrary.h |
|