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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Private/DisplayClusterMeshProjectionRenderer.cpp |
bool ShouldRenderPrimitive
&40;
const UPrimitiveComponent &42; InPrimitiveComponent
&41; const
Remarks
Gets whether a primitive component should be filtered out of the render pass or not