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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationICVFX_StageSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
| Include Path | #include "DisplayClusterConfigurationTypes_ICVFX.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationICVFX_StageSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableInnerFrustumChromakeyOverlap | bool | Render the chromakey where the inner frustum overlaps. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| bEnableInnerFrustums | bool | Enable/disable the inner frustum on all ICVFX cameras. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| bFreezeRenderOuterViewports | bool | Freeze rendering for viewports. This improves performance. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| DefaultFrameSize | FDisplayClusterConfigurationICVFX_Size | Default In-Cameras texture resolution. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| EnableColorGrading | bool | Viewport Color Grading | DisplayClusterConfigurationTypes_ICVFX.h |
|
| EntireClusterColorGrading | FDisplayClusterConfigurationViewport_EntireClusterColorGrading | Entire Cluster Color Grading | DisplayClusterConfigurationTypes_ICVFX.h |
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| GlobalChromakey | FDisplayClusterConfigurationICVFX_GlobalChromakeySettings | Global chromakey settings that all ICVFX camera components can opt to use | DisplayClusterConfigurationTypes_ICVFX.h |
|
| GlobalInnerFrustumUpscalerSettings | FDisplayClusterConfigurationUpscalerSettings | Global upscaler settings that all ICVFX camera components can opt to use. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| HideList | FDisplayClusterConfigurationICVFX_VisibilityList | Hide list for all icvfx viewports (outer, inner, cameras, etc) (This allow to hide all actors from layers for icvfx render logic) | DisplayClusterConfigurationTypes_ICVFX.h |
|
| Lightcard | FDisplayClusterConfigurationICVFX_LightcardSettings | DisplayClusterConfigurationTypes_ICVFX.h |
|
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| OuterViewportHideList | FDisplayClusterConfigurationICVFX_VisibilityList | Special hide list for Outer viewports | DisplayClusterConfigurationTypes_ICVFX.h |
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| OuterViewportUpscalerSettings | FDisplayClusterConfigurationUpscalerSettings | Global upscaler settings for Outer viewports. | DisplayClusterConfigurationTypes_ICVFX.h |
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| PerViewportColorGrading | TArray< FDisplayClusterConfigurationViewport_PerViewportColorGrading > | Perform advanced color grading operations on a per-viewport or group-of-viewports basis. | DisplayClusterConfigurationTypes_ICVFX.h |
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| ViewportOCIO | FDisplayClusterConfigurationICVFX_ViewportOCIO | OpenColorIO configuration for the Outer viewports. | DisplayClusterConfigurationTypes_ICVFX.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FOpenColorIOColorConversionSettings * FindLightcardOCIOConfiguration
(
const FString& InViewportId |
Return LightCard OCIO configuration for the specified viewport. Return nullptr if no OCIO. | DisplayClusterConfigurationTypes_ICVFX.h | |
const FOpenColorIOColorConversionSettings * FindViewportOCIOConfiguration
(
const FString& InViewportId |
Return OCIO configuration for the specified viewport. Return nullptr if no OCIO. | DisplayClusterConfigurationTypes_ICVFX.h | |
EDisplayClusterShaderParametersICVFX_CameraOverlappingRenderMode GetCameraOverlappingRenderMode() |
Get camera overlapping rendering mode. | DisplayClusterConfigurationTypes_ICVFX.h |