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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationICVFX_LightcardSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
| Include Path | #include "DisplayClusterConfigurationTypes_ICVFX.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationICVFX_LightcardSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnable | bool | Enable Light Cards | DisplayClusterConfigurationTypes_ICVFX.h |
|
| bEnableOuterViewportColorGrading | bool | Enable using outer viewport Color Grading from DCRA for lightcard rendering. | DisplayClusterConfigurationTypes_ICVFX.h | |
| bIgnoreOuterViewportsFreezingForLightcards | bool | Enable\Disable freeze rendering for lightcards when outer viewports rendering also freezed. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| Blendingmode | EDisplayClusterConfigurationICVFX_LightcardRenderMode | Specify how to render Light Cards in relation to the inner frustum. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| LightcardOCIO | FDisplayClusterConfigurationICVFX_LightcardOCIO | OpenColorIO configuration for the lightcards. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| RenderSettings | FDisplayClusterConfigurationICVFX_LightcardRenderSettings | Configure global render settings for this viewport. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| ShowOnlyList | FDisplayClusterConfigurationICVFX_VisibilityList | Render actors from this layers to lightcard textures. | DisplayClusterConfigurationTypes_ICVFX.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EDisplayClusterShaderParametersICVFX_LightCardRenderMode GetLightCardRenderMode
(
const EDisplayClusterConfigurationICVFX_PerLightcardRenderMode InPerLightcardRenderMode, |
Get lightcard render mode. | DisplayClusterConfigurationTypes_ICVFX.h | |
EDisplayClusterShaderParametersICVFX_LightCardRenderMode GetLightCardRenderModeOverride
(
const UDisplayClusterConfigurationViewport* InViewportConfiguration |
Get LC render mode override. | DisplayClusterConfigurationTypes_ICVFX.h | |
bool ShouldUseLightCard
(
const FDisplayClusterConfigurationICVFX_StageSettings& InStageSettings |
Returns true if the use of the LightCard is allowed | DisplayClusterConfigurationTypes_ICVFX.h | |
bool ShouldUseUVLightCard
(
const FDisplayClusterConfigurationICVFX_StageSettings& InStageSettings |
Returns true if the use of the UVLightCard is allowed | DisplayClusterConfigurationTypes_ICVFX.h |