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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationICVFX_VisibilityList |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
| Include Path | #include "DisplayClusterConfigurationTypes_ICVFX.h" |
Syntax
USTRUCT (Blueprintable,
Meta=(DefaultSubstitutions="LayersTooltip = Actor Layers, ActorsTooltip = Actor references"))
struct FDisplayClusterConfigurationICVFX_VisibilityList
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorLayers | TArray< FActorLayer > | Actor layers. | DisplayClusterConfigurationTypes_ICVFX.h |
|
| Actors | TArray< TSoftObjectPtr< AActor > > | Actor references | DisplayClusterConfigurationTypes_ICVFX.h |
|
| AutoAddedActors | TArray< TSoftObjectPtr< AActor > > | Actors added automatically during a session | DisplayClusterConfigurationTypes_ICVFX.h | |
| RootActorComponentNames | TArray< FString > | Reference to RootActor components by names | DisplayClusterConfigurationTypes_ICVFX.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsVisibilityListValid() |
Returns true if there is at least one valid value in the visibility list. | DisplayClusterConfigurationTypes_ICVFX.h |