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Chromakey settings that are global for all ICVFX cameras in a root actor
| Name | FDisplayClusterConfigurationICVFX_GlobalChromakeySettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
| Include Path | #include "DisplayClusterConfigurationTypes_ICVFX.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationICVFX_GlobalChromakeySettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDisplayClusterConfigurationICVFX_GlobalChromakeySettings() |
Default chromakey color is (0,128,0) | DisplayClusterConfigurationTypes_ICVFX.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChromakeyColor | FLinearColor | Chromakey Color | DisplayClusterConfigurationTypes_ICVFX.h |
|
| ChromakeyMarkers | FDisplayClusterConfigurationICVFX_ChromakeyMarkers | Display Chromakey Markers to facilitate camera tracking in post production. | DisplayClusterConfigurationTypes_ICVFX.h |
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