Navigation
API > API/Plugins > API/Plugins/DisplayCluster
Viewport manager proxy configuration.
| Name | IDisplayClusterViewportConfigurationProxy |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportConfigurationProxy.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportConfigurationProxy.h" |
Syntax
class IDisplayClusterViewportConfigurationProxy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterViewportConfigurationProxy() |
Render/Viewport/IDisplayClusterViewportConfigurationProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetClusterNodeId_RenderThread() |
Return current cluster node id. | Render/Viewport/IDisplayClusterViewportConfigurationProxy.h | |
EDisplayClusterRenderFrameMode GetRenderMode_RenderThread() |
Return current render mode. | Render/Viewport/IDisplayClusterViewportConfigurationProxy.h | |
IDisplayClusterViewportManagerProxy * GetViewportManagerProxy_RenderThread() |
Return the viewport manager that used by this configuration. | Render/Viewport/IDisplayClusterViewportConfigurationProxy.h | |
bool IsPreviewRendering_RenderThread() |
Returns true if preview rendering mode is used. | Render/Viewport/IDisplayClusterViewportConfigurationProxy.h |