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API > API/Plugins > API/Plugins/DisplayCluster
Display Device Proxy object interface [rendering thread]
| Name | IDisplayClusterDisplayDeviceProxy |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
| Include Path | #include "Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h" |
Syntax
class IDisplayClusterDisplayDeviceProxy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterDisplayDeviceProxy() |
Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AddFinalPass_RenderThread
(
const FDisplayClusterShadersTextureUtilsSettings& InTextureUtilsSettings, |
Add render pass at the end of nDisplay pipeline. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual bool AddFinalPass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Add render pass at the end of nDisplay pipeline. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual bool HasFinalPass_RenderThread() |
Is final pass used | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual FScreenPassTexture OnPostProcessPassAfterFXAA_RenderThread
(
FRDGBuilder& GraphBuilder, |
Callback OnPostProcessPassAfterFXAA. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual FScreenPassTexture OnPostProcessPassAfterSSRInput_RenderThread
(
FRDGBuilder& GraphBuilder, |
Callback OnPostProcessPassAfterSSRInput. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual FScreenPassTexture OnPostProcessPassAfterTonemap_RenderThread
(
FRDGBuilder& GraphBuilder, |
Callback OnPostProcessPassAfterTonemap. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual bool ShouldUsePostProcessPassAfterFXAA() |
Allow callback OnPostProcessPassAfterFXAA. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual bool ShouldUsePostProcessPassAfterSSRInput() |
Allow callback OnPostProcessPassAfterSSRInput. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual bool ShouldUsePostProcessPassTonemap() |
Allow callback OnPostProcessPassAfterTonemap. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |