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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterDisplayDeviceProx-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AddFinalPass_RenderThread
(
const FDisplayClusterShadersTextureUtilsSettings& InTextureUtilsSettings, |
Add render pass at the end of nDisplay pipeline. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h | |
virtual bool AddFinalPass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Add render pass at the end of nDisplay pipeline. | Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
AddFinalPass_RenderThread(const FDisplayClusterShadersTextureUtilsSettings &, const TSharedRef< IDisplayClusterShadersTextureUtils, ESPMode::ThreadSafe > &)
Description
Add render pass at the end of nDisplay pipeline.
| Name | AddFinalPass_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
| Include Path | #include "Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h" |
virtual bool AddFinalPass_RenderThread
(
const FDisplayClusterShadersTextureUtilsSettings & InTextureUtilsSettings,
const TSharedRef < IDisplayClusterShadersTextureUtils, ESPMode::ThreadSafe > & InTextureUtils
) const
- true if success.
Parameters
| Name | Remarks |
|---|---|
| InTextureUtilsSettings | A settings for render |
| InTextureUtils | A container of resources for processing. |
AddFinalPass_RenderThread(FRDGBuilder &, const FDisplayClusterViewport_Context &, FRHITexture , const FIntRect &, FRHITexture , const FIntRect &)
Description
Add render pass at the end of nDisplay pipeline.
| Name | AddFinalPass_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
| Include Path | #include "Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h" |
virtual bool AddFinalPass_RenderThread
(
FRDGBuilder & GraphBuilder,
const FDisplayClusterViewport_Context & InViewportContext,
FRHITexture * InputTextureRHI,
const FIntRect & InputRect,
FRHITexture * OutputTextureRHI,
const FIntRect & OutputRect
) const
- true if success.
Parameters
| Name | Remarks |
|---|---|
| GraphBuilder | RDG interface. |
| InViewportContext | DC viewport context. |
| InputTextureRHI | Source texture. |
| InputRect | Source rec. |
| OutputTextureRHI | Destination texture. |
| OutputRect | Destination rec. |