| bCalculated |
uint8 |
Is this data have been calculated. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| bDisableRender |
uint8 |
Disable render for this viewport (Overlay) |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| bOverrideCrossGPUTransfer |
uint8 |
Enables nDisplay's native implementation of cross-GPU transfer. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| bValidData |
uint8 |
True if this ViewData have a valid data. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| ContextNum |
const uint32 |
Index of context (eye #) |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| ContextSize |
FIntPoint |
Context size. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| CustomBufferRatio |
float |
Buffer ratio. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| DepthOfField |
FDisplayClusterViewport_Context::FDepthOfFieldSettings |
|
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| FrameTargetRect |
FIntRect |
Location and size on a frame target texture. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| GeometryToMeters |
float |
Geometry scale: how many Geometry Units in one meter. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| GPUIndex |
int32 |
GPU index for this context render target. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| NumMips |
int32 |
Mips number for additional MipsShader resources. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| OriginToWorld |
FTransform |
Origin component to world transform This component is defined in the projection policy |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| OverscanProjectionMatrix |
FMatrix |
Overscan Projection Matrix (internal use) |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| ProjectionData |
FCachedProjectionData |
Cached projection values This values updated from function FDisplayClusterViewport::CalculateProjectionMatrix() |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| ProjectionMatrix |
FMatrix |
Projection Matrix. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| RenderTargetRect |
FIntRect |
Location and size on a render target texture. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| RenderThreadData |
FRenderThreadData |
This data updated only on rendering thread. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| RootActorToWorld |
FTransform |
RootActor to world transform. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| StereoscopicPass |
EStereoscopicPass |
References to IStereoRendering. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| StereoViewIndex |
int32 |
|
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| TileDestRect |
FIntRect |
Tile location and size in the source viewport. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| ViewData |
FCachedViewData |
View data for this context. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| ViewLocation |
FVector |
View location used in world space. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| ViewRotation |
FRotator |
View rotation used in world space. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| WorldToMeters |
float |
UE scale: how many UE Units in one meter. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|