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Stereoscopic rendering passes. FULL implies stereoscopic rendering isn't enabled for this pass PRIMARY implies the view needs its own pass, while SECONDARY implies the view can be instanced
| Name | EStereoscopicPass |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
| Include Path | #include "StereoRendering.h" |
Syntax
enum EStereoscopicPass
{
eSSP_FULL,
eSSP_PRIMARY,
eSSP_SECONDARY,
}
Values
| Name | Remarks |
|---|---|
| eSSP_FULL | |
| eSSP_PRIMARY | |
| eSSP_SECONDARY |