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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/FDisplayClusterViewport_Context
| Name | FCachedViewData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_Context.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewport_Context.h" |
Syntax
struct FCachedViewData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraOrigin | FVector | Here's the order of data transformation: | Render/Viewport/Containers/DisplayClusterViewport_Context.h | |
| CameraRotation | FRotator | Camera rotation in the world space This value receives nDisplay from IStereoRenderingDevice | Render/Viewport/Containers/DisplayClusterViewport_Context.h | |
| EyeOrigin | FVector | The eye location in the world space This value is used as an argument to IDisplayClusterProjectionPolicy::CalculateView() | Render/Viewport/Containers/DisplayClusterViewport_Context.h | |
| EyeRotation | FRotator | The eye rotation in the world space This value is used as an argument to IDisplayClusterProjectionPolicy::CalculateView() | Render/Viewport/Containers/DisplayClusterViewport_Context.h | |
| RenderLocation | FVector | Render view location used in world space. | Render/Viewport/Containers/DisplayClusterViewport_Context.h | |
| RenderRotation | FRotator | Render view rotation used in world space. | Render/Viewport/Containers/DisplayClusterViewport_Context.h |