| CameraOrigin |
FVector |
Here's the order of data transformation: |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| CameraRotation |
FRotator |
Camera rotation in the world space This value receives nDisplay from IStereoRenderingDevice |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| EyeOrigin |
FVector |
The eye location in the world space This value is used as an argument to IDisplayClusterProjectionPolicy::CalculateView() |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| EyeRotation |
FRotator |
The eye rotation in the world space This value is used as an argument to IDisplayClusterProjectionPolicy::CalculateView() |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| RenderLocation |
FVector |
Render view location used in world space. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|
| RenderRotation |
FRotator |
Render view rotation used in world space. |
Render/Viewport/Containers/DisplayClusterViewport_Context.h |
|