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NDisplay: Target texture for rendering. Contains structured information on how to render DCViewports via viewfamilies in RTT
| Name | FDisplayClusterRenderFrameTarget |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h |
| Include Path | #include "Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h" |
Syntax
struct FDisplayClusterRenderFrameTarget
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldUseRenderTarget | bool | Discard some RTT (when view render disabled) Also when RTT Atlasing used, this viewports excluded from atlas map (reduce size) | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| CaptureMode | EDisplayClusterViewportCaptureMode | Viewport capture mode This mode affects many viewport rendering settings. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| RenderTargetResource | TSharedPtr< FDisplayClusterViewportResource, ESPMode::ThreadSafe > | Render target resource ref. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| RenderTargetSize | FIntPoint | Required Render target size (resource can be bigger) | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| ViewFamilies | TArray< FDisplayClusterRenderFrameTargetViewFamily > | Families, rendered on this target. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| Viewport | FViewport * | UE Viewport used to render. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h |