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Base class for procedural sequences. To create a procedural sequence, a subclass of this type should be created that overrides BuildSequence. See FSunPositionSequence, FSunAngleSequence, and FSineSequence for examples.
| Name | FProceduralDaySequence |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/ProceduralDaySequence.h |
| Include Path | #include "ProceduralDaySequence.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FProceduralDaySequence
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FProceduralDaySequence() |
ProceduralDaySequence.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Conditions | FDaySequenceConditionSet | ProceduralDaySequence.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDaySequence * GetSequence
(
ADaySequenceActor* InActor |
ProceduralDaySequence.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildSequence
(
UProceduralDaySequenceBuilder* InBuilder |
ProceduralDaySequence.h |