Navigation
API > API/Plugins > API/Plugins/DaySequence
A procedural sequence that animates a sun in a physically accurate way based on geographic data.
| Name | FSunPositionSequence |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/ProceduralSequences/SunPositionSequence.h |
| Include Path | #include "ProceduralSequences/SunPositionSequence.h" |
Syntax
USTRUCT ()
struct FSunPositionSequence : public FProceduralDaySequence
Inheritance Hierarchy
- FProceduralDaySequence → FSunPositionSequence
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSunPositionSequence() |
ProceduralSequences/SunPositionSequence.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDaylightSavings | bool | ProceduralSequences/SunPositionSequence.h |
|
|
| KeyCount | unsigned | ProceduralSequences/SunPositionSequence.h |
|
|
| Latitude | double | ProceduralSequences/SunPositionSequence.h |
|
|
| Longitude | double | ProceduralSequences/SunPositionSequence.h |
|
|
| SunComponentName | FName | ProceduralSequences/SunPositionSequence.h |
|
|
| Time | FDateTime | ProceduralSequences/SunPositionSequence.h |
|
|
| TimeZone | double | ProceduralSequences/SunPositionSequence.h |
|