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API > API/Plugins > API/Plugins/DaySequence
A procedural sequence that animates a user specified property according to a sine wave.
| Name | FSineSequence |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/ProceduralSequences/SineSequence.h |
| Include Path | #include "ProceduralSequences/SineSequence.h" |
Syntax
USTRUCT ()
struct FSineSequence : public FProceduralDaySequence
Inheritance Hierarchy
- FProceduralDaySequence → FSineSequence
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSineSequence() |
ProceduralSequences/SineSequence.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Amplitude | float | ProceduralSequences/SineSequence.h |
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| ComponentName | FName | Optional component, used if the property being animated is on a component owned by the Day Sequence Actor. | ProceduralSequences/SineSequence.h |
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| Frequency | float | ProceduralSequences/SineSequence.h |
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| KeyCount | unsigned | ProceduralSequences/SineSequence.h |
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| PhaseShift | float | ProceduralSequences/SineSequence.h |
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| PropertyName | FName | The name of the float property to animate. | ProceduralSequences/SineSequence.h |
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| VerticalShift | float | ProceduralSequences/SineSequence.h |
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