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API > API/Plugins > API/Plugins/DaySequence
| Name | UDaySequence |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DaySequence/Source/DaySequence/Public/DaySequence.h |
| Include Path | #include "DaySequence.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, HideCategories=(Object))
class UDaySequence :
public UMovieSceneSequence ,
public IInterface_AssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneSequence → UDaySequence
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDaySequence
(
const FObjectInitializer& |
DaySequence.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPostDuplicateEvent | TBaseDelegate_OneParam< void, UDaySequence * > | DaySequence.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PostDuplicateEvent | FPostDuplicateEvent | DaySequence.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MovieScene | TObjectPtr< UMovieScene > | Pointer to the movie scene that controls this animation. | DaySequence.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddAssetUserData
(
UAssetUserData* InUserData |
DaySequence.h | ||
void AddDefaultBinding
(
const FGuid& PossessableGuid |
DaySequence.h | ||
void AddSpecializedBinding
(
EDaySequenceBindingReferenceSpecialization Specialization |
DaySequence.h | ||
virtual const TArray< UAssetUserData * > * GetAssetUserDataArray() |
DaySequence.h | ||
virtual UAssetUserData * GetAssetUserDataOfClass
(
TSubclassOf< UAssetUserData > InUserDataClass |
DaySequence.h | ||
UBlueprint * GetDirectorBlueprint() |
Retrieve the currently assigned director blueprint for this sequence | DaySequence.h | |
FString GetDirectorBlueprintName() |
DaySequence.h | ||
FGuid GetSpecializedBinding
(
EDaySequenceBindingReferenceSpecialization Specialization |
DaySequence.h | ||
virtual void Initialize () |
Initialize this sequence. | DaySequence.h | |
virtual void Initialize
(
EObjectFlags Flags |
DaySequence.h | ||
virtual void RemoveUserDataOfClass
(
TSubclassOf< UAssetUserData > InUserDataClass |
DaySequence.h | ||
void SetDirectorBlueprint
(
UBlueprint* NewDirectorBlueprint |
Assign a new director blueprint to this sequence. | DaySequence.h |
Overridden from UMovieSceneSequence
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowsSpawnableObjects() |
DaySequence.h | ||
| DaySequence.h | |||
virtual bool CanAnimateObject
(
UObject& InObject |
DaySequence.h | ||
| DaySequence.h | |||
virtual bool CanRebindPossessable
(
const FMovieScenePossessable& InPossessable |
DaySequence.h | ||
virtual UObject * CreateDirectorInstance
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
DaySequence.h | ||
virtual FGuid FindBindingFromObject
(
UObject* InObject, |
DaySequence.h | ||
virtual void GatherExpiredObjects
(
const FMovieSceneObjectCache& InObjectCache, |
DaySequence.h | ||
virtual UMovieScene * GetMovieScene() |
DaySequence.h | ||
| DaySequence.h | |||
virtual bool IsFilterSupportedImpl
(
const FString& InFilterName |
DaySequence.h | ||
virtual ETrackSupport IsTrackSupportedImpl
(
TSubclassOf< class UMovieSceneTrack > InTrackClass |
DaySequence.h | ||
| DaySequence.h | |||
| DaySequence.h | |||
| DaySequence.h | |||
| DaySequence.h | |||
virtual void UnbindPossessableObjects
(
const FGuid& ObjectId |
DaySequence.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
DaySequence.h | ||
virtual void PostDuplicate
(
bool bDuplicateForPIE |
DaySequence.h | ||
virtual void PostInitProperties() |
DaySequence.h | ||
virtual void PostLoad() |
DaySequence.h | ||
virtual bool Rename
(
const TCHAR* NewName, |
DaySequence.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DaySequence.h | |||
void OnDirectorRecompiled
(
UBlueprint* |
Invoked when this sequence's director blueprint has been recompiled | DaySequence.h |
Overridden from UMovieSceneSequence
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DaySequence.h | |||
| DaySequence.h |