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Unreal Engine C++ API Reference > Plugins > DataprepLibraries > Fetchers
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataprepParameterizableObject
- UDataprepFetcher
- UDataprepStringsArrayFetcher
- UDataprepStringActorLayersFetcher
References
Module | DataprepLibraries |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepStringsArrayFetcherLibrary.h |
Include | #include "Fetchers/DataprepStringsArrayFetcherLibrary.h" |
Syntax
UCLASS&40;BlueprintType, NotBlueprintable,
Meta&61;&40;DisplayName&61;"Actor Layer", ToolTip&61;"Filter actors based on their layers."&41;&41;
class UDataprepStringActorLayersFetcher : public UDataprepStringsArrayFetcher
Overridden from UDataprepStringsArrayFetcher
Type | Name | Description | |
---|---|---|---|
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TArray< FString > | Fetch_Implementation
(
const UObject* Object, |
This function is the same has Fetch, but it's the extension point for an operation defined in c++. |
Overridden from UDataprepFetcher
Type | Name | Description | |
---|---|---|---|
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FText | ||
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bool | IsThreadSafe () |
Is this fetcher safe to use in a multi thread execution? |