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API > API/Plugins > API/Plugins/DataflowEditor
Dataflow edit skeleton tool
| Name | UDataflowEditorEditSkeletonBonesTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/DataflowEditorTools/DataflowEditorEditSkeletonBonesTool.h |
| Include Path | #include "DataflowEditorTools/DataflowEditorEditSkeletonBonesTool.h" |
Syntax
UCLASS (MinimalAPI)
class UDataflowEditorEditSkeletonBonesTool : public USkeletonEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USkeletonEditingTool → UDataflowEditorEditSkeletonBonesTool
Implements Interfaces
- IClickDragBehaviorTarget
- IModifierToggleBehaviorTarget
- IInputBehaviorSource
- IInteractiveToolCameraFocusAPI
- ISkeletalMeshEditingInterface
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataflowEditorContextObject | TObjectPtr< UDataflowContextObject > | Dataflow context object to be used to retrieve the node context data | DataflowEditorTools/DataflowEditorEditSkeletonBonesTool.h | |
| EditSkeletonBonesNode | FDataflowCollectionEditSkeletonBonesNode * | Edit Skeleton node associated with that tool | DataflowEditorTools/DataflowEditorEditSkeletonBonesTool.h |