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Edit skeleton bones properties.
| Name | FDataflowCollectionEditSkeletonBonesNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowNodes/Public/Dataflow/DataflowCollectionEditSkeletonBonesNode.h |
| Include Path | #include "Dataflow/DataflowCollectionEditSkeletonBonesNode.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowCollection))
struct FDataflowCollectionEditSkeletonBonesNode : public FDataflowPrimitiveNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowPrimitiveNode → FDataflowCollectionEditSkeletonBonesNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | DATAFLOW_NODE_DEFINE_INTERNAL(FDataflowCollectionEditSkeletonBonesNode, "EditSkeletonBones", "Collection", "Edit skeleton bones") public FManagedArrayCollection | Dataflow/DataflowCollectionEditSkeletonBonesNode.h |
|
|
| OnBoneSelectionChanged | FDataflowBoneSelectionChangedNotifyDelegate | Delegate to transfer the bone selection to the tool | Dataflow/DataflowCollectionEditSkeletonBonesNode.h | |
| Skeleton | TObjectPtr< USkeleton > | Skeleton to be edited | Dataflow/DataflowCollectionEditSkeletonBonesNode.h |
|
| ToolSkeleton | TObjectPtr< USkeleton > | Skeleton used to store the tool result | Dataflow/DataflowCollectionEditSkeletonBonesNode.h | |
| VertexGroup | FScalarVertexPropertyGroup | Target group in which the attributes are stored | Dataflow/DataflowCollectionEditSkeletonBonesNode.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bValidSkeletalMeshes | bool | Valid skeletal mesh boolean to trigger the construction | Dataflow/DataflowCollectionEditSkeletonBonesNode.h | |
| SkeletalMeshes | TArray< TObjectPtr< USkeletalMesh > > | Transient skeletal mesh built from dataflow render collection | Dataflow/DataflowCollectionEditSkeletonBonesNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ValidateSkeletalMeshes() |
Validate the skeletal mesh construction | Dataflow/DataflowCollectionEditSkeletonBonesNode.h |